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Eva Belyaeva, Security Vision
Introduction
In the last article, we considered gamification as applied to the IS sphere, taking into account the relevant specifics. Now we would like to discuss something that already exists in some form in many companies, which may not only relate to IS, but still use game methods in their work. What are these games, what are they used for?
Games in the work process
Aims and tasks of games
Let's start with why we need to translate formalised processes inside the company into a game format. In some cases, the process needs to be either accelerated or simplified (for the employee). When it comes to explaining something to an employee quickly and easily, the individual approach can be formalised and presented in game form.
The game can also be used for the purpose of additional motivation and feedback from colleagues or superiors (a positive performance evaluation will be perceived in a more positive way, and a negative one - in a less negative way). Let's look at this in a little more detail using examples.
Originally, when games in the workplace were only heard of, it was about teaching employees something new by letting them try on new roles in a simulated work situation.
A game can also be used to diversify the work process (this is also more about motivation) and to get more out of their work and routine tasks.
If you combine all the goals to create one game, you will get a full-fledged system of searching for signs of early burnout in employees, tracking emotional and working background during communication between employees, cross-evaluation and much more.
What is interesting is that at the moment games are used only ‘for the good’ and have exclusively positive reinforcement for the user. At least, we haven't encountered the opposite.
Where games live
Different companies in different fields use different patterns to implement gaming; however, some of them are similar and we can group them into certain groups.
Let's first look at the need to implement games in general. How workflow changes to move away from formal presentation depends on several factors:
- The sphere of the company's activity - for example, banks and telecoms have different approaches; their processes, relevant only among themselves, are among the first to acquire a gamified form (for example, the introduction of this element in banking applications or internal games for the sales of mobile phone handsets).
- Formalisation of internal processes - sometimes game techniques are implemented everywhere, and sometimes - selectively in hiring/firing processes, as they require increased attention due to the large number of employees going through them.
- The need to develop employee's skills in the absence of more complex tasks - then such tasks are simulated in game form and can at least prepare a person for solving similar problems in the future.
- As the team grows, it becomes more and more difficult for a manager to monitor in real time the general state of subordinates; it is easy to miss the first signs of burnout or disappointment in the company.
- Games for the sake of games. Routine processes, including those that are impossible, difficult or expensive to automate, may be easier to present in a game format.
Let's look at the most popular activities from those that have already been implemented in companies.
Types of games
Games for new employees
When a new person, even a very competent one, comes to the workplace, the biggest challenge for him/her is the established internal processes of the company.
Who to address, who to ask questions to correctly - all this without games can be obtained in several ways:
- Addressing HR. Yes, this may be the custom in the company, especially if the company is small. But there may be many departments, and each has its own specifics, and there is not enough HR for all of them.
- Referring to your manager or mentor. This is a classic story, in which a manager or a more experienced employee guides newcomers through the process already worked out in the department (including answers to all questions may be ready in advance and described in some Wiki). But you still won't get rid of all the questions.
- Ask colleagues. The most probable answer is honest and corresponding to reality, but the work will not do itself and it will not be possible to distract people so often.
Many companies (for some reason, most often the banking sector) already have games for newcomers, which are built as a quest to reach the top, where the highest point is passing the probationary period.
Also together with the game or separately, the employee gets access to a chatbot, which will just answer any questions, whether it's a holiday or an escalation of work tasks.
Achievement items motivate the employee to do basic things: sign all necessary papers, watch a video about awareness or get to know certain colleagues.
The milestone game for current employees
Here, according to our internal statistics, colleagues from the telecom sector are ahead of everyone else. Outwardly, the game is somewhat similar to the previous one, except that it never ends (unless you quit, of course).
Such games contain all the HR processes that are repeated throughout the year, in which an employee is involved: holidays, safety and other training, awareness-raising and other things.
Although everyone needs to participate in these activities without exception, the games have a competitive element and rewards if everything is done on time.
Character development
This type of games can be both a motivational part of the previous one and an independent element of daily work, introduced ‘next to’ the other processes.
The process of firing an employee
Funnily enough, in one of the companies I dealt with, it was the process of firing an employee that was gamified instead of the onboarding process.
In general, maybe it is right, because here in a short period of time (and it's not always two weeks), you have to have time to prepare a number of important documents, not to forget anything and not to mess up anywhere. In places where it is put on a stream - and this is not about companies, but about, for example, universities, where students graduate in large numbers - such a process is simply necessary.
Instead of a sheet with room numbers and a list of documents or other documents, the employee receives an app, which is also available to the responsible persons, who can immediately mark and confirm the pass, equipment and the rest.
Team building games
Games within an established team can be ‘analogue’, which doesn't make them any worse than a full mobile or desktop game. Team building is often not part of the job, but regular, on-site or off-site events that aim to build trust between team members.
However, some elements of team building are also built into work processes and everyday tasks, for example, brainstorming sessions in front of a complex engineering task can be structured to feel more like a game than a job.
Business games
Business games are the game format most familiar to experienced employees. What's interesting is that this format is not only used in training for adults with jobs, but also for school children and students - a mock courtroom or political debate is often conducted as part of the learning process where participants try on different roles.
Similarly, business games allow you to put yourself in the shoes of a supplier or a customer, a director or a subordinate. You can be a marketer or a creative while actually being someone else.
Such games are used either to bridge differences, to understand the value and artefacts of another profession, or to prepare and train a person for their new role (e.g. when an ordinary employee becomes a manager or when an L3 SOC analyst needs to be prepared for sophisticated attacks).
The bottom line
As companies grow and evolve, gamification is becoming an integral part of processes. It will likely become the new standard of operation in the near future.
The benefits that come with implementing games into the workflow can be measured on one hand (e.g., the speed of a new employee's immersion into processes) and received in the form of feedback from employees on the other.
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